The difference between single-player and multiplayer game level design is one of the biggest gaps game designers need to jump over in their upskilling. You can use the same art or 3D models for both single-player and multiplayer games. And while the job of developers will be considerably more tricky when dealing with networking functionality and state synchronization, it’s not that different at its core. We do, however, get a whole new set of rules and specifics to keep in mind when it comes t